Resume
Summary

Over 20 years experience in systems engineering, systems analysis, system architecture, object-oriented design, software development, integration and test for defense, combat systems, communications, command and control, virtual war gaming, simulation and engineering applications.

Developed requirements, system architecture and design for GPS tracking and remote control systems. Involved in serial I/O, Ethernet, 2D and 3D graphics rendering and 3D model creation. Developed data analysis using radar and GPS derived information, which were used extensively to evaluate the success of missile firings as well as the combat systems.

Redesigned the US Navy’s PIP (portable GPS tracking system), and redesigned the Navy’s base-station tracking system to allow it to be run on a smaller system such as a laptop. Aided the Navy in researching and evaluating a spoofing protocol for satellite communication using TCP/IP. Designed the system and established test plans. Added graphics mapping capability to be used by the Navy for tracking the SDTS ship. Supported the Navy during tracking and missile exercises.

Designed and developed virtual reality systems used extensively by the U.S military for war games. Provided real-time high-resolution textured real world environments using both virtual and live participants. Created and implemented full world physics models utilizing gravity, aerodynamic coefficients, wind, weather such as rain and snow, collision detection as well as day/night. Implemented real world effects of fire, explosions, collisions, lightning and articulated motion and kinetics.

Utilized both RS-232 and TCP/IP Ethernet communication protocols, the Ethernet protocol employing a variety of methods including DIS/HLA as well as proprietary high-speed ring-buffer methods. Designed as a massive multi-player system, the military was able to coordinate war games with worldwide simultaneous participants. For example, the software was able to display and track over two thousand participants and objects in a worldwide war game involving a Korean conflict.

Utilizing high-resolution DTED terrain data designed 3D models used within the “worlds.” Developed a wide range of artificially intelligent algorithms for the virtual “enemies.” To facilitate design of the 3D models, developed a modeling CAD type program with the ability to read and write a variety of file formats such as Multigen’s FLT, Wavefront’s OBJ, DXF, SGI formats, DTED, et. al. Provided the CAD program with the ability to import photographic images and apply them to a 3D object as a texture. Designed and developed capabilities for the manipulation of textures to simulate water flow, moving clouds, animated effects such as explosions as well as a wide variety of other effects.

Designed and developed an infrared satellite optics system for a NASA project along with the software required to test and run the system. Helped create a network protocol which resided on top of TCP/IP which aided in quadrupling the throughput of data packets to the military. Designed and developed an embedded real-time operating system for control and assembly systems utilizing VME Bus technology with Motorola micros. Developed kernel-level device drivers for reflective memory cards, A/D and D/A cards and communication boards.

Aided the US Army Corps of Engineers in the design of a simulator, which assisted in the redesign of waterways. Designed and implemented both a multiplayer space simulation as well as a fighter aircraft simulation. Prepared all user manuals and help files and demonstrated the programs to prospective customers. Wrote and created the demo programs used at these demonstrations and at trade shows. Provided customer support at remote sites around the country.

Designed and developed a helicopter simulator using multiple monitors to give a wrap-around immersive view. Designed, implemented and integrated real-time graphics computer systems at customer sites. Supported the design of an Internet center for the general public with security programs. Added GPS tracking capability to simulation software used extensively by the US Navy, Army and Marine Corps.

Redesigned and ported Sun OS and HP Unix remote applications to the Linux environment. Redesigned VxWorks embedded systems and ported them to upgraded Motorola processors and to the Power PC (using Linux). Ported these applications to embedded Linux, all using VME Bus technology.

Designed for the government a 128 bit encryption/decryption program for both video and data transmission across Ethernet between ship and shore.
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